void OnStatusSet(string userId, string statusId, int duration)
// Called when a status is initially set for a player.
void OnStatusEnd(string userId, string statusId, int duration)
// Called when a status is removed for a player. (When the duration reaches 0).
void OnStatusUpdate(string userId, string statusId, string property, string value)
// Called when a status property is updated.
// See the properties section for a list of properties to set.